almost there...
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//
Tomorrow is the last "official" day to work. Except for serious sound issues and an yet unsolved looping problem (we WANT a loop, the cave does not...) most things work fine.
It's always frightening to have someone else use your things for the first time...
Will it work? Will everything work out?
The more i think about it, the more i hate realtime environments. There's just too much things that can go wrong.
When making a movie, you shoot, maybe things go wrong, but ultimately, you have your scenes in tapes that are "as is" and won't play different every time.
Well at least, i'm not the only one working late and finishing things up...


the second one is my workplace since today, last one shows the "gullivers world" project which is yet to be done.
32 hours left guys, better hang tight...

Monday, August 30, 2004

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