/////////////////////////////////
//
me plays with color...



folks, this is all realtime. Honestly, i did not know what the unreal engine was capable of once you use renderToTexture.
Now imagine you could actually generate those video billboards live in front of your computer using a subtraction key...
I'm not too far from that. And once the animations can be keyed (instead of doing the masking by hand) they should look smooth. Once the Capture tool is set up, making movies should be childs play...
fuck normalMapping! fuck floatingPointRendering! fuck pixelShaders!
sprites rule!

Well, i gotta go have some sleep...

Thursday, January 20, 2005

This page is powered by Blogger. Isn't yours?