Machinimag at E3
I arrived yesterday with a cold and a headache at this year's Electronic Entertainment Expo in L.A.
Here's some first impressions - through the machinima filter - and facts that might be of interest.
Battlefield 2142 will include the same Battlerecorder functionality that Battlefield2 already has. Unfortunately, that means there's no rewind function whatsoever. According to one of the guys on the floor, they tried to implement it, but the data structure of the network protocol doesn't allow rewind. Sorry folks. But i'll see if i can suggest placemarks if i catch him tomorrow.
Here's some shaky-photo-eyecandy of people playing BF2142...
Another very interesting project, graphically and given the last-generation tools were pretty astounding, is Crytek's new game "Crysis".
The whole "Cry" thing seems to have a ring to their ears. I'll try to catch a representative today and see if i can get some more machinima-related details from him. In the meantime, watch and drool...
A couple of interesting things concerning Crysis: It seems the very cinematic feeling Motion Blur Effect is on at all times, making every turn look a bit too blurry. Though there might be ways of changing that. Just thought i'd mention it.
And for the World of Warcraft fans, here's a picture of the new Allianca race in action:
Among other interesting tidbits:
The playable PS3 titles were less impressive than expected and it seems that with all the graphical buzz going on, the aspect of creating a cohesive experience, where animation, colision detection and graphics quality are on a constant level seems to be the new challenge.
While some of the demos had faces covered in sweat and shader glory all over the place, the animation quality was very "game-like" and didn't quite fit in the new found photorealism.
Oh, and the word "user created content" can be heard all over the floor, from both on- and offline media people.
Just so you know.