Quotes from the blogosphere
"Is there life for MMOG design beyond elf-babe fantasy games?" from Mike Sellers on TerraNova.
"The audience's lack of control over a story is the crucial part of what makes narrative narrative. "by Clive Thompson on Collision Detection.
"Been too busy to post, but would like to share a few links:", by Andrew Stern on the GTxA blog who basically pointed me to the two above.
I couldn't find beter words...